Resynthesis Controls
The Resynthesis Controls provide access to Evoke’s core resynthesis engine. Use them to sculpt timbre, pitch, and the spectral envelope, which together define the sound’s overall tone and identity.

1. Character Modes
Character Modes select the timbre and harmonic structure Evoke will use when resynthesizing the input. They also define how Shape and Color behave. See the Character Modes page for more details.
2. Utility Controls
These controls are minimally impacted by the current Character Mode and they can be used to adjust the level of realism in the resynthesized output.
Detune. Introduces slight pitch variations to each resynthesized voice. Use it to create thicker, more natural-sounding tuning and harmonization.
Breath. Controls the amount of noise injected into the resynthesized signal during unpitched sections such as breaths and plosives. At 100%, only noise is used, which produces the most realistic effect. At 0%, no noise is added, and only the tuned signal is used, which has a much more synthetic sound.
3. Character Controls
These controls affect the timbre and tone of the resynthesized output, and the specifics of how they work are determined by the current Character Mode. See the Character Modes page to learn how each mode impacts these controls.
Shape. The primary control for the resynthesized character. Often adjusts the harmonic structure of the sound.
Color. The secondary control for the resynthesized character. Often brightens or darkens the tone, or introduces natural detuning.
Width. Controls the stereo width of the resynthesized signal. This widening occurs before the per-voice panning in Harmonizer Voices.
4. Global Pitch
Pitch. The central Pitch knob adjusts the overall pitch shift applied to the resynthesized signal. It is measured in semitones in Chromatic mode and in scale degrees in non-chromatic Scale Types.
Pitch Hold. When enabled, changes to Pitch and per-voice tuning controls take effect only when the retuned note changes. This helps preserve the original melodic contour while allowing pitches to be manipulated in real time.
5. Vocal Modeling
These controls affect the spectral envelope used in the resynthesized output. Use them to shape the vocal’s identity so it sounds lower or higher, closer to the original voice or more like a synthesizer.
These controls are visualized in the Resynth Response, making it clearer how each one affects the overall sound.
Resolution. Controls the fidelity and detail of the vocal model. At 100%, the original spectral envelope is reproduced almost perfectly, while at 0% the output sounds more like a synthesizer than a vocal. 50% is generally a good setting for sounds reminiscent of classic vocoders.
Formant. Shifts the spectral envelope up or down in frequency so it sounds higher or lower in character without changing pitch, similar to how different singers can sound different while singing the same part.
Blur. Smears the spectral envelope over time. The effect is similar to time stretching, but low and high frequencies smear differently. At 100%, the envelope is essentially held. At 0–50%, it often sounds more organic and can create a unique doubling effect when blended with the dry signal.
6. Freeze Controls
Use these controls to freeze the analysis of the input signal, holding the current pitch and spectral envelope to produce sustained vowels and other effects.
Because only the analysis is frozen, all of Evoke’s controls continue to function, letting you create evolving soundscapes, and more.
Freeze. Toggle to capture and hold the current input’s pitch and spectral envelope.
Retrigger. When enabled, a new freeze is captured at the interval set by Rate.
Rate. Sets how often the freeze is retriggered.
Sync. Synchronizes retriggering to tempo-based note values.
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