# Character Modes

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### Overview&#x20;

Evoke includes a wide selection of **Character Modes** that shape the personality of the resynthesized output. Each mode uses a distinct internal process, so one may produce lush unison and choral textures while another creates futuristic, robotic effects.

On a technical level, these modes determine the timbre and harmonic structure used during resynthesis. They do not change the fundamental pitch or the spectral envelope; those are set by the retuning and vocal modeling stages, respectively.

{% hint style="info" %}
Trying different character modes after loading a preset can produce interesting variations since they have such a large impact on the sound.
{% endhint %}

<figure><img src="/files/YeUJYLos9te5CGFtklbC" alt=""><figcaption></figcaption></figure>

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**Character Modes** are grouped into three categories:

* **Natural.** Produce organic results that complement the human voice.
* **Synthetic.** Emphasize modern synthetic timbres with complex frequency spectra.
* **Texture.** Create non-pitched timbres such as noise, static, or liquid textures.

### Character Modes&#x20;

* **Unison.** Thickens the sound by layering slightly detuned copies of the voice.
* **Choral.** Emulates a small vocal ensemble for lush, harmonized textures.
* **Contour.** Reminiscent of a bowed string instrument, for woody, organic sounds.
* **Oracle.** Produces resonant overtones for deep harmonic effects.
* **Poly-Sync.** Uses a hard-sync method to produce rich harmonics.
* **Harmonic.** Produces chord-like effects based on the harmonic series.
* **Vocoid.** A modern twist on classic vocoder and talkbox sounds.
* **Pulsar.** Layers and spreads multiple oscillators to produce complex harmonics.
* **Droid.** Uses spectral processing to create futuristic digital timbres.
* **Mecha.** Produces resonant, robotic sounds reminiscent of sci-fi voices.
* **Corrupt.** Glitchy, unstable effects that simulate digital audio corruption.
* **Static.** Noise-based, with variable amounts of crackling and digital noise effects.
* **Liquid.** Wet, fluid sounds with evolving textural movement.
* **Alloy.** Metallic, spectral sounds with harmonic shifting and rich feedback.
* **Data.** Digital textures reminiscent of futuristic user interfaces.


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