Character Modes
Overview
Evoke includes a wide selection of Character Modes that shape the personality of the resynthesized output. Each mode uses a distinct internal process, so one may produce lush unison and choral textures while another creates futuristic, robotic effects.
On a technical level, these modes determine the timbre and harmonic structure used during resynthesis. They do not change the fundamental pitch or the spectral envelope; those are set by the retuning and vocal modeling stages, respectively.

Character Modes are grouped into three categories:
Natural. Produce organic results that complement the human voice.
Synthetic. Emphasize modern synthetic timbres with complex frequency spectra.
Texture. Create non-pitched timbres such as noise, static, or liquid textures.
Character Modes
Unison. Thickens the sound by layering slightly detuned copies of the voice.
Choral. Emulates a small vocal ensemble for lush, harmonized textures.
Contour. Reminiscent of a bowed string instrument, for woody, organic sounds.
Oracle. Produces resonant overtones for deep harmonic effects.
Poly-Sync. Uses a hard-sync method to produce rich harmonics.
Harmonic. Produces chord-like effects based on the harmonic series.
Vocoid. A modern twist on classic vocoder and talkbox sounds.
Pulsar. Layers and spreads multiple oscillators to produce complex harmonics.
Droid. Uses spectral processing to create futuristic digital timbres.
Mecha. Produces resonant, robotic sounds reminiscent of sci-fi voices.
Corrupt. Glitchy, unstable effects that simulate digital audio corruption.
Static. Noise-based, with variable amounts of crackling and digital noise effects.
Liquid. Wet, fluid sounds with evolving textural movement.
Alloy. Metallic, spectral sounds with harmonic shifting and rich feedback.
Data. Digital textures reminiscent of futuristic user interfaces.
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