# Retune Controls

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### Overview

If you already use automatic tuning tools, the **Retune Controls** will feel familiar. Use them to set how Evoke retunes the detected pitch used for resynthesis, from transparent pitch tracking to ultra-hard tuning.

The detected pitch is first snapped to the current **Scale**, then corrected based on **Retune Amount** and **Retune Speed**. The **Tuning Display** shows the corrected note and its deviation from the target so you can visualize the effect of these settings.

{% hint style="info" %}
These controls are also used to retune the dry signal when **Dry Retune** is enabled in the **Dry/Wet** area. Retuning the dry signal can help glue the input and resynthesized melodies into a single effect.
{% endhint %}

<figure><img src="/files/MRk5pcfszcN2uymG3y1j" alt=""><figcaption></figcaption></figure>

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### 1. Tuning Display

The **Tuning Display** shows the current retuned note after pitch correction is applied.

The center shows the current note name. On either side, indicators show how far the note is from target pitch within a ±100-cent range. Use this to visualize how the **Retune** **Controls** affect the sound.

### 2. Retune Controls&#x20;

**Retune Amount.** Controls how much pitch correction is applied. At 100%, notes are corrected to their target pitch. At 0%, there is no correction and the original pitch passes through. The applied amount is then smoothed by **Retune Speed**, so **Retune Amount** will have little effect at slow speed settings.

**Retune Speed.** Adjusts how quickly pitch correction is applied. Slower settings result in more gradual correction, allowing more of the original pitch to pass through at note onsets. Very fast settings produce hard-tuning effects.

**Glide Mode.** When enabled, **Retune Speed** is replaced by **Retune Glide Time**, which adds synthetic portamento between notes, similar to a traditional synthesizer. Longer times produce more pronounced glides, while shorter times keep transitions tight.


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