Reverb


Overview

Reverb provides reverberation effects ranging from natural rooms to endless ambient spaces, adding depth and dimensionality to your sound. Flexible tonal shaping and dynamic controls help it sit in a mix, and it can also serve as a creative tool for spatial effects.


1. Effect Dropdown

The Effect Dropdown lets you remove or swap the effect and load or save sub-presets. See Shared Settings for dropdown options and detailed descriptions.

2. Filter Controls

These controls affect the variable-width band-pass filter applied to the reverb’s input. Use them to focus on specific frequencies, reduce low end, or produce warmer effects.

These settings can also be adjusted by switching the Display Tabs to reveal the draggable Filter Display.

Filter Frequency. Sets the center frequency of the band-pass filter where the reverb is most pronounced.

Filter Width. Adjusts the bandwidth around the center. Narrow settings isolate the reverb to a small band; wider settings let more of the original signal through, producing a wider frequency response.

3. Reverb Display

The Reverb Display visualizes reverb size and decay in real time as you adjust parameters.

Switch the Display Tabs to reveal the Filter Display, which provides a draggable filter response for adjusting the reverb’s filter settings.

4. Reverb Controls

Size. Controls the perceived size of the virtual space’s early reflections. Smaller values simulate intimate rooms; larger values simulate large halls and provide material for ambient textures.

Decay. Determines how long the reverb tail lasts. Short decays are tight and subtle. Long decays create lush, evolving spaces.

Modulation. Applies subtle movement to the reverb reflections, adding richness and depth. Useful for creating dreamy or slightly detuned effects.

5. Ducking Controls

The Reverb’s built-in ducking lowers the delayed signal when the input is present, preventing the input from being masked by the effect and reducing clutter within the mix.

Depth. Adjusts how much ducking is applied to the reverb signal. 0% results in no ducking.

Time. Sets how quickly ducking engages after the input plays. Short times produce immediate reductions; longer times yield smoother, more gradual transitions.

6. Mix Controls

In. Sets the level of the wet signal path before processing. Use it as a reverb send control.

Out. Sets the final level after processing and dry/wet mixing.

Mix. Blends the unprocessed (dry) and processed (wet) signals.

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