Delay
Overview
Delay adds echoes, rhythmic patterns, and spacious textures. It includes a band-pass filter, ducking, and stereo width controls, making it suitable for everything from tight slapback effects to evolving ambient trails.

1. Effect Dropdown
The Effect Dropdown lets you remove or swap the effect and load or save sub-presets. See Shared Settings for dropdown options and detailed descriptions.
2. Filter Control
These controls affect the variable-width band-pass filter placed within the delay’s feedback line. Use them to focus on specific frequencies, reduce low end, or produce warmer effects.
These settings can also be adjusted by switching the Display Tabs to reveal the draggable Filter Display.
Filter Frequency. Sets the center frequency of the band-pass filter where the delay is most pronounced.
Filter Width. Adjusts the bandwidth around the center. Narrow settings isolate the delay to a small band; wider settings let more of the original signal through, producing a wider frequency response.
3. Delay Display
The Delay Display visualizes stereo delay times and feedback in real time as you adjust parameters.
Switch the Display Tabs to reveal the Filter Display, which provides a draggable filter response for adjusting the delay’s filter settings.
4. Delay Controls
Time. Controls the delay time in seconds or BPM-synced values.
Time BPM Sync. Click the button to the right of Time to toggle between BPM-synced values and seconds.
Feedback. Sets how much of the delayed signal is fed back into the delay line. Higher values increase repeats and can reach near-infinite delays at extreme settings.
Width. Adjusts the stereo spread of the delayed signal by applying a slight time offset between channels. Higher values create wide, immersive echoes; lower values produce stereo delays with identical time settings.
5. Ducking Controls
The Delay’s built-in ducking lowers the delayed signal when the input is present, preventing the input from being masked by the effect and reducing clutter within the mix.
Depth. Adjusts how much ducking is applied to the delayed signal. 0% results in no ducking.
Time. Sets how quickly ducking engages after the input plays. Short times produce immediate reductions; longer times yield smoother, more gradual transitions.
6. Mix Controls
In. Sets the level of the wet signal path before processing. This can be used as a delay send control.
Out. Sets the final level after processing and dry/wet mixing.
Mix. Blends the unprocessed (dry) and processed (wet) signals.
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