# Engine View

### Overview

Rift’s **Engine View** gives you complete control over the plugin’s processing power while keeping things clear and easy to navigate. We encourage you to dive deeper into the plugin whenever you are ready.

<figure><img src="/files/b4Ed0bZLCBWIbWUUQ7Ws" alt=""><figcaption></figcaption></figure>

### Basics

Click on the knob icon in the tab at the bottom of the UI to view the Engine View.

<div align="left"><figure><img src="/files/kP9U4qrImb6jku3uZ1Hz" alt="" width="191"><figcaption></figcaption></figure></div>

### Distortion

**Stereo Mode.** Choose how the stereo signal is processed by the distortion engine:

<div align="left"><figure><img src="/files/l0mzp498ZPPsBIEQUeO9" alt="" width="151"><figcaption></figcaption></figure></div>

**Stereo.** Normal stereo operation.

**Wide.** Creates mono-compatible stereo width by inverting the multipolar processing on the right channel.

**Mid Side.** Processes both the mid and side signals independently. MID: Processes the mid signal and bypasses the side.

**Sides.** Processes the stereo sides and bypasses the mid.

### Macros

The two **Macro** knobs provide powerful control over Rift’s presets. They can be used to manipulate multiple parameters at once and to create inspiring changes to the sound.

You can customize the names by double-clicking on the labels.

To assign modulation, drag the **Modulator Icon** onto a parameter, then click and drag the newly created **Modulation Slider** to change the modulation depth.

<div align="left"><figure><img src="/files/nprPoXLQRfjBZtLKrctZ" alt="" width="375"><figcaption></figcaption></figure></div>

For a more in-depth explanation of modulation in Rift, please refer to **Modulation System.**

{% hint style="info" %}
Try loading some presets and experimenting with the Macro knobs. A huge amount of variation is possible!
{% endhint %}


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