# Wavetable Wave & Warp Effects

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### Overview

Current’s wavetable oscillators feature two effect slots that can further manipulate the waveform in various ways. The 40+ effects include spectral processing, formant shifting, harmonic effects, waveshaping, and more. All processing is done in the frequency domain, ensuring an exceptionally clear sound with virtually zero aliasing.

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### 1. Wave Effects

Choose from a variety of different waveform manipulation effects. The **Wave** effects range from hard sync and other classic wave-shaping techniques to detuned flanging and bit reduction.

**Pitch:** Effects that shift the harmonic spectrum up and down to create oscillator sync and harmonic series effects.

* **Scan.** A unique approach to hard sync, using overlapping grains to achieve smooth oscillator sync with formant-shifting characteristics.
* **Series.** Shifts up and down the harmonic series. Downward shifts stay locked to the waveform length, resulting in an intriguing formant-shifting effect.
* **Sync.** Classic hard sync with depth control determining the sync rate.
* **Press.** A variation on hard sync that separately syncs each half of the waveform, preserving more of its original tonal qualities.

**Shape:** Phase modulation effects that can be used to create pulse width modulation and other wave-shaping effects.

* **Skew.** Emulates the classic pulse width modulation found in vintage synthesizers.
* **Bend.** Similar to pulse width modulation, but it forces the waveform towards the center or outer edges rather than shifting it left or right.
* **Pinch.** Compresses or expands the waveform toward its center or outer edges, similar to Bend but with a fuller, more aggressive sound.
* **Twist.** Generates an effect similar to FM feedback using the original waveform to modulate its own phase.

**Time:** Delay-based effects that produce flanging, detuning, and similar effects:

* **Reflect.** Uses four copies of the waveform delayed in different directions, creating a sound that blends hard sync with flanging.
* **Flange.** Classic flanging effect where the wavetable is copied, delayed, and layered with the original waveform.
* **Drift.** Combines flanging and phase rotation. Modulating this effect can produce detuned oscillator sounds.
* **Dense.** Multiple copies of the wavetable are delayed and inverted, resulting in a complex effect similar to multiple parallel flangers and phase shifters.

**Fold.** Zero aliasing wavefolder effects reminiscent of classic "West Coast" synths, along with unique algorithms:

* **Asym.** Asymmetrical wavefolding generating both even and odd harmonics.
* **Sine.** Sine wave-based wavefolding that produces a relatively clean odd harmonics.
* **Hard.** Triangle wave-based wavefolding creating edgier odd harmonics.
* **Wrap.** Intense hard wrap wavefolding that results in aggressive harmonics with noticeable discontinuities.

**Reduce.** Zero aliasing bit crushing, sample reduction, and other decimating effects:

* **Crush.** Classic bit crushing that allows you to either maximize or minimize the waveform’s individual bits.
* **Bitwise.** Bitwise processing that generates complex waveforms.
* **Redux.** Sample rate reduction synced to the current waveform length.
* **Chop.** Zeros out a variable portion of the waveform, producing a sound similar to pulse width modulation but with a distinctly thin character.

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### 2. Warp Effects

Choose from a variety of spectral-based effects in the **Warp** section. These include spectral filtering, phase manipulation, formant shifting, harmonic effects, distortion, and more.

**Filters.** Spectral filter effects based on standard filter types:

* **Smooth.** Lowpass or highpass filter with a gentle slope.
* **Steep.** Lowpass or highpass filter with an aggressive slope.
* **BP.** Bandpass filter with adjustable bandwidth.
* **Notch.** Single notch filter for precise frequency cutting.
* **Comb.** Spectral version of classic comb filtering.
* **Vowel.** Formant filter that simulates vocal sounds.

**Spectral.** Advanced effects that harness the spectral engine for precise harmonic and phase manipulation.

* **Parse.** Independently manipulates the gain even and odd harmonics to create a complex spectrum.
* **Phaser.** Spectral phaser effect with exceptionally smooth notches and an even frequency response.
* **Ripple.** Similar to Phaser, but preserves lower harmonics while rotating the phase of higher harmonics for a wet, dispersion-like sound.
* **Data.** Creates extreme, evenly spaced notches for a clean, digital spectrum.
* **Nerve.** Produces a complex phase and frequency responses with many notches and peaks.
* **Shuffle.** Applies random gain and phase rotation to each harmonic, blurring the originally sound.
* **Disperse.** Rotates each harmonic’s phase differently, resembling all-pass dispersion. Modulate for detuning effects.

**Formant.** Effects that alter the waveform’s formants via spectral processing. Note: these effects have no impact on a saw wave due to its perfectly even spectral content.

* **Shift.** Shifts formants up or down in frequency. Lower harmonics are preserved when shifting up.
* **Spread.** Shifts even and odd harmonics in opposite directions, creating complex spectrums and vowel-like sounds.
* **Contra.** Short for Contrast, this effect emphasizes or minimizes the difference between quiet and loud harmonics.

**Harmonic.** Effects that manipulate individual harmonics in ways reminscent of additive synthesis.

* **Stack.** Adds a harmonically shifted version of the spectrum to the original. Negative values replace the original spectrum with the shifted one, while positive values layer them together.
* **Shift.** A unique frequency shifter that adjusts the spectrum without creating inharmonic content, unlike traditional frequency shifters.
* **Stretch.** Positive values expand harmonics toward higher frequencies, while negative values compress them toward lower frequencies, which also results in a lowpass filter effect.

**Distort.** Spectral distortion and compression effects with zero aliasing.

* **Soft.** Positive values apply soft clipping, thickening the sound, while negative values fold the waveform, producing thinner harmonics.
* **Hard.** Similar to Soft, but with hard clipping for a more aggressive tone.
* **Tube.** Asymmetrical clipping that generates even harmonics, reminiscent of analog vacuum tubes.
* **Maximize.** Positive values compress the waveform, and negative values expand it.
